But it turns out I just needed more time, now, I dig them. "This was fun until the level designs got too hard for the bad controls to keep up with", I felt. At one point I found them very frustrating and on par with 3D Sonic attempts like Sonic Heroes. Like many, special stage 5 was the hardest for me, with 6 being just slightly less taxing and 7 being cake. The learning curve on the controls and handling of Sonic is pretty steep once the stage designs get challenging. After taking a break I knocked it out and couldnt see what was causing me the problem.It took me a while to warm up to the special stages. There were several ones that for whatever reason my mind was just not processing correctly, or not seeing the path at the end. Taking breaks will clear you head if you start getting one map confused with another. Or for ones where the level is more circular and you make multiple trips along the same path, stick to the right (or same) side so you dont have to make extra movements and dodge red dots on the return trip. You can jump over two bubbles if you time it right, and for those seemingly one way paths of 2 blue dots, take the first one and hop over the second, grab the hard parts while your speed is low so you can come back, get the coins, then just do an easy two jumps. Do not be afraid in the ones that are not a one way path to do some of the harder sections first, then come back and grab the coins leaving only two or 4 blue dots that cant turn into coins. It took about 3 days of grinding 2 hours a day to knock them out from scratch. My advice: take breaks and at the start of each level try and remember what trick there was in the level that made you mess up. It is doable but I've had less tedious ~4.6 ratio achievements that I didnt already have years of necessary skills than this. The problem is that some developer somewhere is laughing their off because they made new levels with either no logical flow or that they save the hardest trick for the very end when you are going way faster than you used to in the Genesis games. I easily played many hundreds of hours in Sonic 3 & Knuckles on the Genesis when I was younger (I would make 2 save games of each character option, 1 with all chaos emeralds, another with the hyper emeralds, and redo it again and again), so much that the levels that were from those games in this game my muscle memory still kicked in 30 years later. You can see an example of how to complete a Bonus stage in the video below: Once the ring counter is zero and the blue orb counter just has your little group left, finish it off to complete the Bonus stage. The ideal way to do this is to intentionally leave a small group of blue orbs open that can't turn into rings and then go around turning all the groups of blue orbs into rings. You can see it in each of the videos below. This sounds complicated, but it's really quite easy. Once you surround them with red, all the red and blue orbs turn into rings. Simply run in a circle around the blue orbs without going into the middle. Any group of blue orbs that's 3x3 or greater can turn into rings. To spawn all the coins in the level, you'll need to make a ring around certain groups of blue orbs. When you run over a blue orb, it turns red. To get gold, you'll need to complete two primary objectives: They get progressively harder as you play. Turn around and jump into the stars to start the Bonus stage. When you do, you'll see some stars appear above the checkpoint. To enter a bonus stage, you need to cross a mid-level checkpoint with at least 25 coins. There are a total of 32 gold medallions you can unlock in Bonus stages. Note to get this done quickly: Once you unlock debug mode by collecting 9-16 gold or silver medallions (the exact requirements are not yet clear), I'm fairly certain you can just spawn coins and checkpoints with it to get an endless supply of chances.
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